Summary
Developed as an incapacitating chemical weapon; a single dose of approximately 0.2-0.3 mg intramuscularly can incapacitate for up to 10 days. Physostigmine is the preferred medical countermeasure but requires repeated administration. Volunteer studies and civilian exposures reported lingering mood and cognitive disturbances for months. Recreational use is virtually non-existent due to extreme duration, severe delirium, and medical risk. Never weaponized or mass-produced.
Dose Information
Light
Common
Strong
Heavy
Onset, Duration & After-effects
| ROA | Onset | Comeup | Peak | Offset | After Effects |
|---|---|---|---|---|---|
| Intramuscular | 1-2 hrs | 2-6 hrs | 24-72 hrs | 96-240 hrs | 480 hrs |
Tolerance
Build-up
develops rapidly after a single use
Reset
7โ14 days for baseline
Effects
Positive
Negative
- Dry mouth
- Mydriasis
- Tachycardia
- Motor impairment
- Pupil dilation
- Increased heart rate
- Extreme Dry Mouth And Dehydration
- Hyperthermia
- Sedation
- Difficulty urinating
Positive
Negative
- Severe confusion
- Delirium
- Anxiety
- Dysphoria
- Residual cognitive impairment
- Cognitive dysfunction
- Memory suppression
- Amnesia
- Confusion
- Time distortion
Positive
- Color enhancement
Negative
- Visual acuity suppression
- Photophobia
- Vivid open-eye hallucinations
- Visual distortions
- External hallucination
- Internal hallucination
- Perception of bodily heaviness
- External Hallucination
- Internal Hallucination